/* VOIDBOUND - Combat System Styles - Modern Glass-Morphism */

/* ============================================
   Combat Overlay
   ============================================ */
.combat-overlay {
    position: fixed;
    top: 0;
    left: 0;
    right: 0;
    bottom: 0;
    background: rgba(5, 5, 10, 0.94);
    backdrop-filter: blur(8px);
    -webkit-backdrop-filter: blur(8px);
    z-index: 2000;
    display: flex;
    align-items: center;
    justify-content: center;
    animation: combatFadeIn 0.5s ease-out;
}

@keyframes combatFadeIn {
    from {
        opacity: 0;
        transform: scale(1.05);
    }
    to {
        opacity: 1;
        transform: scale(1);
    }
}

.combat-container {
    width: 95%;
    max-width: 1000px;
    max-height: 95vh;
    display: flex;
    flex-direction: column;
    gap: var(--space-md);
    padding: var(--space-lg);
    background: linear-gradient(135deg,
        rgba(40, 15, 15, 0.92) 0%,
        rgba(20, 8, 8, 0.96) 100%);
    backdrop-filter: var(--glass-blur);
    -webkit-backdrop-filter: var(--glass-blur);
    border: 1px solid rgba(255, 85, 85, 0.4);
    border-radius: var(--radius-lg);
    box-shadow:
        0 0 40px rgba(255, 85, 85, 0.25),
        inset 0 0 80px rgba(255, 0, 0, 0.03);
    overflow: hidden;
}

/* ============================================
   Combat Header
   ============================================ */
.combat-header {
    display: flex;
    justify-content: space-between;
    align-items: center;
    padding-bottom: var(--space-md);
    border-bottom: 1px solid rgba(255, 85, 85, 0.25);
    position: relative;
}

.combat-header::after {
    content: '';
    position: absolute;
    bottom: 0;
    left: 0;
    width: 40%;
    height: 1px;
    background: linear-gradient(90deg, rgba(255, 85, 85, 0.5), transparent);
}

.combat-header h2 {
    font-family: var(--font-display);
    font-size: 1.5rem;
    color: var(--danger);
    text-shadow: 0 0 15px rgba(255, 85, 85, 0.5);
    margin: 0;
    letter-spacing: 0.15em;
}

.turn-indicator {
    font-family: var(--font-display);
    font-size: 0.85rem;
    padding: var(--space-xs) var(--space-md);
    border-radius: var(--radius-sm);
    text-transform: uppercase;
    letter-spacing: 0.1em;
    animation: pulseTurn 1.5s ease-in-out infinite;
}

.turn-indicator.player {
    background: rgba(68, 221, 136, 0.15);
    border: 1px solid var(--success);
    color: var(--success);
    box-shadow: 0 0 10px rgba(68, 221, 136, 0.2);
}

.turn-indicator.enemy {
    background: rgba(255, 85, 85, 0.15);
    border: 1px solid var(--danger);
    color: var(--danger);
    box-shadow: 0 0 10px rgba(255, 85, 85, 0.2);
}

@keyframes pulseTurn {
    0%, 100% { opacity: 1; }
    50% { opacity: 0.65; }
}

/* ============================================
   Combat Arena
   ============================================ */
.combat-arena {
    display: flex;
    align-items: center;
    justify-content: space-between;
    gap: var(--space-lg);
    padding: var(--space-lg) 0;
    min-height: 200px;
}

.combat-player-side,
.combat-enemy-side {
    flex: 1;
    display: flex;
    flex-direction: column;
    gap: var(--space-md);
}

.combat-enemy-side {
    align-items: flex-end;
}

.combat-vs {
    font-family: var(--font-display);
    font-size: 2rem;
    color: var(--danger);
    text-shadow: 0 0 20px rgba(255, 68, 68, 0.8);
    animation: vsFlicker 2s ease-in-out infinite;
    flex-shrink: 0;
}

@keyframes vsFlicker {
    0%, 100% { opacity: 1; text-shadow: 0 0 20px rgba(255, 68, 68, 0.8); }
    50% { opacity: 0.8; text-shadow: 0 0 10px rgba(255, 68, 68, 0.5); }
}

/* ============================================
   Combatant Cards
   ============================================ */
.combatant-card {
    background: rgba(255, 255, 255, 0.02);
    backdrop-filter: blur(4px);
    -webkit-backdrop-filter: blur(4px);
    border: 1px solid rgba(255, 255, 255, 0.06);
    border-radius: var(--radius-md);
    padding: var(--space-md);
    min-width: 280px;
    max-width: 350px;
    position: relative;
}

.combatant-card::before {
    content: '';
    position: absolute;
    top: 0;
    left: 0;
    width: 50%;
    height: 1px;
    background: linear-gradient(90deg, var(--primary-dim), transparent);
}

.combatant-card.player-card {
    border-color: var(--primary-dim);
    box-shadow: 0 0 20px var(--primary-glow);
}

.combatant-card.player-card::before {
    background: linear-gradient(90deg, var(--primary-dim), transparent);
}

.combatant-card.enemy-card {
    border-color: rgba(255, 85, 85, 0.4);
    box-shadow: 0 0 20px rgba(255, 85, 85, 0.2);
}

.combatant-card.enemy-card::before {
    background: linear-gradient(90deg, var(--danger), transparent);
}

.combatant-card.enemy-card.boss {
    border-color: rgba(255, 85, 255, 0.5);
    box-shadow: 0 0 30px rgba(255, 85, 255, 0.3);
    animation: bossGlow 2s ease-in-out infinite;
}

.combatant-card.enemy-card.boss::before {
    background: linear-gradient(90deg, #ff55ff, transparent);
}

@keyframes bossGlow {
    0%, 100% { box-shadow: 0 0 30px rgba(255, 85, 255, 0.3); }
    50% { box-shadow: 0 0 50px rgba(255, 85, 255, 0.5); }
}

.combatant-name {
    font-family: var(--font-display);
    font-size: 1rem;
    color: var(--text-bright);
    margin-bottom: var(--space-sm);
    letter-spacing: 0.08em;
}

.combatant-name.boss-name {
    color: #ff55ff;
    text-shadow: 0 0 12px rgba(255, 85, 255, 0.6);
}

/* ============================================
   Health/Energy Bars
   ============================================ */
.combatant-bars {
    display: flex;
    flex-direction: column;
    gap: var(--space-xs);
}

.bar-container {
    display: flex;
    align-items: center;
    gap: var(--space-sm);
}

.bar-label {
    font-family: var(--font-mono);
    font-size: 0.75rem;
    color: var(--text-dim);
    width: 25px;
}

.bar {
    flex: 1;
    height: 16px;
    background: rgba(0, 0, 0, 0.5);
    border-radius: 3px;
    overflow: hidden;
    border: 1px solid rgba(255, 255, 255, 0.1);
}

.bar-fill {
    height: 100%;
    transition: width 0.3s ease;
    border-radius: 2px;
}

.bar.health-bar .bar-fill {
    background: linear-gradient(90deg, #ff2222, #ff6666);
    box-shadow: 0 0 10px rgba(255, 68, 68, 0.5);
}

.bar.health-bar.enemy .bar-fill {
    background: linear-gradient(90deg, #aa0000, #ff4444);
}

.bar.energy-bar .bar-fill {
    background: linear-gradient(90deg, #00aaff, #66ccff);
    box-shadow: 0 0 10px rgba(0, 170, 255, 0.5);
}

.bar-value {
    font-family: var(--font-mono);
    font-size: 0.75rem;
    color: var(--text-normal);
    width: 60px;
    text-align: right;
}

/* ============================================
   Enemy Info
   ============================================ */
.enemy-info {
    display: flex;
    gap: var(--space-md);
    margin-top: var(--space-sm);
    font-size: 0.8rem;
}

.enemy-armor {
    color: var(--text-dim);
    display: flex;
    align-items: center;
    gap: var(--space-xs);
}

/* ============================================
   Buffs & Debuffs
   ============================================ */
.combatant-buffs {
    display: flex;
    gap: var(--space-xs);
    margin-top: var(--space-sm);
    flex-wrap: wrap;
}

.buff-icon,
.debuff-icon {
    width: 24px;
    height: 24px;
    display: flex;
    align-items: center;
    justify-content: center;
    border-radius: 4px;
    font-size: 0.9rem;
    cursor: help;
}

.buff-icon {
    background: rgba(0, 255, 136, 0.2);
    border: 1px solid var(--success);
    color: var(--success);
}

.debuff-icon {
    background: rgba(255, 68, 68, 0.2);
    border: 1px solid var(--danger);
    color: var(--danger);
}

/* ============================================
   Combat Log
   ============================================ */
.combat-log-container {
    background: rgba(0, 0, 0, 0.35);
    backdrop-filter: blur(4px);
    -webkit-backdrop-filter: blur(4px);
    border: 1px solid rgba(255, 85, 85, 0.15);
    border-radius: var(--radius-md);
    padding: var(--space-sm);
    max-height: 120px;
    overflow: hidden;
    position: relative;
}

.combat-log-container::before {
    content: '';
    position: absolute;
    top: 0;
    left: 0;
    width: 30%;
    height: 1px;
    background: linear-gradient(90deg, rgba(255, 85, 85, 0.4), transparent);
}

.combat-log {
    height: 100%;
    overflow-y: auto;
    display: flex;
    flex-direction: column;
    gap: 2px;
}

.combat-log-entry {
    font-family: var(--font-mono);
    font-size: 0.8rem;
    padding: 2px var(--space-xs);
    border-radius: 2px;
    animation: logSlideIn 0.3s ease-out;
}

@keyframes logSlideIn {
    from {
        opacity: 0;
        transform: translateY(-10px);
    }
    to {
        opacity: 1;
        transform: translateY(0);
    }
}

.combat-log-entry.narrative {
    color: var(--text-dim);
    font-style: italic;
}

.combat-log-entry.player-attack {
    color: var(--success);
}

.combat-log-entry.player-action {
    color: var(--primary);
}

.combat-log-entry.enemy-turn {
    color: var(--warning);
}

.combat-log-entry.enemy-attack {
    color: var(--danger);
}

.combat-log-entry.miss {
    color: var(--text-dim);
}

.combat-log-entry.dodge {
    color: var(--primary);
}

.combat-log-entry.heal {
    color: #00ff88;
}

.combat-log-entry.victory {
    color: #ffdd00;
    font-weight: bold;
}

.combat-log-entry.defeat {
    color: var(--danger);
    font-weight: bold;
}

.combat-log-entry.flee {
    color: var(--warning);
}

.combat-log-entry.reward {
    color: #ffdd00;
}

.combat-log-entry.loot {
    color: var(--primary);
}

.combat-log-entry.dot {
    color: #ff6600;
}

.combat-log-entry.hazard {
    color: #ff8844;
    background: rgba(255, 100, 0, 0.1);
    border-left: 2px solid #ff6600;
}

.combat-log-entry.crew-ability {
    color: #00c896;
    background: rgba(0, 200, 150, 0.1);
    border-left: 2px solid #00c896;
}

.combat-log-entry.system {
    color: var(--text-dim);
    font-style: italic;
}

/* ============================================
   Combat Actions
   ============================================ */
.combat-actions {
    display: grid;
    grid-template-columns: repeat(4, 1fr);
    gap: var(--space-sm);
}

.combat-action-btn {
    display: flex;
    flex-direction: column;
    align-items: center;
    gap: 4px;
    padding: var(--space-sm) var(--space-xs);
    background: rgba(255, 255, 255, 0.02);
    backdrop-filter: blur(4px);
    -webkit-backdrop-filter: blur(4px);
    border: 1px solid rgba(255, 255, 255, 0.08);
    border-radius: var(--radius-sm);
    color: var(--text-normal);
    cursor: pointer;
    transition: all var(--transition-normal);
    font-family: var(--font-body);
    position: relative;
    overflow: hidden;
    touch-action: manipulation;
    -webkit-tap-highlight-color: rgba(0, 212, 255, 0.2);
    user-select: none;
}

.combat-action-btn::before {
    content: '';
    position: absolute;
    bottom: 0;
    left: 0;
    right: 0;
    height: 2px;
    background: var(--primary);
    opacity: 0;
    transition: opacity var(--transition-normal);
}

.combat-action-btn:hover:not(:disabled) {
    background: rgba(0, 212, 255, 0.08);
    border-color: var(--primary-dim);
    color: var(--text-bright);
    transform: translateY(-2px);
    box-shadow: 0 5px 15px var(--primary-glow);
}

.combat-action-btn:hover:not(:disabled)::before {
    opacity: 1;
}

.combat-action-btn:active:not(:disabled) {
    transform: translateY(0) scale(0.98);
}

.combat-action-btn:disabled,
.combat-action-btn.disabled {
    opacity: 0.4;
    cursor: not-allowed;
    pointer-events: none;
}

.combat-action-btn .action-icon {
    font-size: 1.5rem;
}

.combat-action-btn .action-name {
    font-family: var(--font-display);
    font-size: 0.75rem;
    letter-spacing: 1px;
    text-transform: uppercase;
}

.combat-action-btn .action-cost {
    font-family: var(--font-mono);
    font-size: 0.65rem;
    color: var(--text-dim);
}

/* Attack button - danger color */
.combat-action-btn[data-action="attack"]:hover:not(:disabled) {
    background: rgba(255, 68, 68, 0.1);
    border-color: var(--danger);
    color: var(--danger);
}

/* Defend button - shield color */
.combat-action-btn[data-action="defend"]:hover:not(:disabled) {
    background: rgba(0, 170, 255, 0.1);
    border-color: var(--shield);
    color: var(--shield);
}

/* Ability button - accent color */
.combat-action-btn[data-action="ability"]:hover:not(:disabled) {
    background: rgba(123, 46, 255, 0.1);
    border-color: var(--accent);
    color: var(--accent);
}

/* Item button - success color */
.combat-action-btn[data-action="item"]:hover:not(:disabled) {
    background: rgba(0, 255, 136, 0.1);
    border-color: var(--success);
    color: var(--success);
}

/* Flee button - warning color */
.combat-action-btn[data-action="flee"]:hover:not(:disabled) {
    background: rgba(255, 170, 0, 0.1);
    border-color: var(--warning);
    color: var(--warning);
}

/* Cover button - shield color */
.combat-action-btn[data-action="cover"]:hover:not(:disabled) {
    background: rgba(100, 150, 200, 0.1);
    border-color: #6496c8;
    color: #6496c8;
}

/* Crew button - team color */
.combat-action-btn[data-action="crew"]:hover:not(:disabled) {
    background: rgba(0, 200, 150, 0.1);
    border-color: #00c896;
    color: #00c896;
}

/* Negotiate button - diplomacy color */
.combat-action-btn[data-action="negotiate"]:hover:not(:disabled) {
    background: rgba(200, 180, 100, 0.1);
    border-color: #c8b464;
    color: #c8b464;
}

/* ============================================
   Target & Ability Selection
   ============================================ */
.combat-target-select,
.combat-ability-select {
    position: absolute;
    bottom: 100%;
    left: 50%;
    transform: translateX(-50%);
    background: rgba(15, 20, 30, 0.96);
    backdrop-filter: blur(12px);
    -webkit-backdrop-filter: blur(12px);
    border: 1px solid rgba(0, 212, 255, 0.4);
    border-radius: var(--radius-md);
    padding: var(--space-md);
    min-width: 300px;
    max-width: 400px;
    animation: slideUp 0.25s ease-out;
    z-index: 10;
    box-shadow:
        0 0 25px var(--primary-glow),
        inset 0 0 30px rgba(0, 212, 255, 0.03);
}

@keyframes slideUp {
    from {
        opacity: 0;
        transform: translateX(-50%) translateY(10px);
    }
    to {
        opacity: 1;
        transform: translateX(-50%) translateY(0);
    }
}

.combat-target-select h4,
.combat-ability-select h4 {
    font-family: var(--font-display);
    font-size: 0.9rem;
    color: var(--primary);
    margin-bottom: var(--space-sm);
    text-transform: uppercase;
    letter-spacing: 1px;
}

.target-list,
.ability-list {
    display: flex;
    flex-direction: column;
    gap: var(--space-xs);
    margin-bottom: var(--space-md);
}

.target-btn,
.ability-btn {
    background: rgba(255, 255, 255, 0.02);
    border: 1px solid rgba(255, 255, 255, 0.08);
    border-radius: var(--radius-sm);
    padding: var(--space-sm) var(--space-md);
    color: var(--text-normal);
    text-align: left;
    cursor: pointer;
    transition: all var(--transition-normal);
    font-family: var(--font-body);
    font-size: 0.9rem;
    position: relative;
    overflow: hidden;
}

.target-btn::before,
.ability-btn::before {
    content: '';
    position: absolute;
    left: 0;
    top: 0;
    bottom: 0;
    width: 2px;
    background: var(--danger);
    opacity: 0;
    transition: opacity var(--transition-normal);
}

.target-btn:hover {
    background: rgba(255, 68, 68, 0.1);
    border-color: rgba(255, 85, 85, 0.5);
    color: var(--text-bright);
    transform: translateX(4px);
    box-shadow: 0 0 12px rgba(255, 68, 68, 0.2);
}

.target-btn:hover::before {
    opacity: 1;
}

.ability-btn {
    display: flex;
    flex-direction: column;
    gap: 3px;
}

.ability-btn::before {
    background: var(--accent);
}

.ability-btn:hover:not(:disabled) {
    background: rgba(155, 109, 255, 0.1);
    border-color: rgba(155, 109, 255, 0.5);
    transform: translateX(4px);
    box-shadow: 0 0 12px var(--accent-glow);
}

.ability-btn:hover:not(:disabled)::before {
    opacity: 1;
}

.ability-btn:disabled {
    opacity: 0.4;
    cursor: not-allowed;
    pointer-events: none;
}

.ability-btn .ability-name {
    font-weight: 600;
    color: var(--text-bright);
}

.ability-btn .ability-cost {
    font-family: var(--font-mono);
    font-size: 0.75rem;
    color: var(--warning);
}

.ability-btn .ability-desc {
    font-size: 0.8rem;
    color: var(--text-dim);
}

.combat-cancel-btn {
    width: 100%;
    padding: var(--space-xs) var(--space-md);
    background: rgba(255, 255, 255, 0.02);
    border: 1px solid rgba(255, 255, 255, 0.08);
    border-radius: var(--radius-sm);
    color: var(--text-dim);
    cursor: pointer;
    font-family: var(--font-body);
    transition: all var(--transition-normal);
    text-transform: uppercase;
    font-size: 0.8rem;
    letter-spacing: 0.1em;
}

.combat-cancel-btn:hover {
    background: rgba(255, 255, 255, 0.05);
    border-color: rgba(255, 255, 255, 0.15);
    color: var(--text-normal);
}

/* ============================================
   Skill Check Overlay
   ============================================ */
.skill-check-overlay {
    position: fixed;
    top: 0;
    left: 0;
    right: 0;
    bottom: 0;
    background: rgba(5, 5, 10, 0.94);
    backdrop-filter: blur(8px);
    -webkit-backdrop-filter: blur(8px);
    z-index: 2100;
    display: flex;
    align-items: center;
    justify-content: center;
    animation: fadeIn 0.3s ease-out;
}

.skill-check-panel {
    background: linear-gradient(135deg,
        rgba(15, 25, 40, 0.95) 0%,
        rgba(8, 12, 20, 0.98) 100%);
    backdrop-filter: blur(16px);
    -webkit-backdrop-filter: blur(16px);
    border: 1px solid rgba(0, 212, 255, 0.4);
    border-radius: var(--radius-lg);
    padding: var(--space-xl);
    min-width: 350px;
    max-width: 450px;
    text-align: center;
    box-shadow:
        0 0 40px var(--primary-glow),
        inset 0 0 60px rgba(0, 212, 255, 0.03);
    position: relative;
}

.skill-check-panel::before {
    content: '';
    position: absolute;
    top: 0;
    left: 0;
    width: 50%;
    height: 1px;
    background: linear-gradient(90deg, var(--primary-dim), transparent);
}

.skill-check-panel::after {
    content: '';
    position: absolute;
    bottom: 0;
    right: 0;
    width: 50%;
    height: 1px;
    background: linear-gradient(270deg, var(--primary-dim), transparent);
}

.skill-check-header {
    display: flex;
    align-items: center;
    justify-content: center;
    gap: var(--space-md);
    margin-bottom: var(--space-lg);
}

.skill-check-header .skill-icon {
    font-size: 2rem;
}

.skill-check-header h3 {
    font-family: var(--font-display);
    font-size: 1.3rem;
    color: var(--primary);
    text-transform: uppercase;
    letter-spacing: 2px;
    margin: 0;
}

.skill-check-description {
    color: var(--text-normal);
    margin-bottom: var(--space-lg);
    line-height: 1.6;
}

.skill-check-info {
    background: rgba(0, 0, 0, 0.25);
    border: 1px solid rgba(255, 255, 255, 0.05);
    border-radius: var(--radius-md);
    padding: var(--space-md);
    margin-bottom: var(--space-lg);
}

.skill-check-info .info-row {
    display: flex;
    justify-content: space-between;
    padding: var(--space-xs) 0;
}

.skill-check-info .skill-value {
    color: var(--primary);
    font-family: var(--font-mono);
    font-weight: bold;
}

.skill-check-info .difficulty-value {
    font-family: var(--font-display);
    text-transform: uppercase;
    letter-spacing: 1px;
    font-size: 0.85rem;
}

.difficulty-value.trivial { color: #88ff88; }
.difficulty-value.easy { color: #88ff88; }
.difficulty-value.moderate { color: #ffff88; }
.difficulty-value.challenging { color: #ffaa44; }
.difficulty-value.hard { color: #ff6644; }
.difficulty-value.very_hard { color: #ff4444; }
.difficulty-value.nearly_impossible { color: #ff00ff; }
.difficulty-value.legendary { color: #ffdd00; }

/* Dice Display */
.skill-check-dice {
    width: 80px;
    height: 80px;
    margin: 0 auto var(--space-lg);
    display: flex;
    align-items: center;
    justify-content: center;
    background: rgba(255, 255, 255, 0.02);
    backdrop-filter: blur(4px);
    -webkit-backdrop-filter: blur(4px);
    border: 1px solid rgba(255, 255, 255, 0.1);
    border-radius: var(--radius-md);
    font-family: var(--font-display);
    font-size: 2rem;
    color: var(--text-bright);
    transition: all 0.3s ease;
}

.skill-check-dice.rolling {
    animation: diceRoll 0.15s linear infinite;
    border-color: var(--primary);
    box-shadow: 0 0 25px var(--primary-glow);
}

.skill-check-dice.success {
    border-color: var(--success);
    background: rgba(68, 221, 136, 0.1);
    box-shadow: 0 0 30px rgba(68, 221, 136, 0.4);
    color: var(--success);
}

.skill-check-dice.failure {
    border-color: var(--danger);
    background: rgba(255, 85, 85, 0.1);
    box-shadow: 0 0 30px rgba(255, 85, 85, 0.4);
    color: var(--danger);
}

@keyframes diceRoll {
    0% { transform: rotate(0deg) scale(1); }
    25% { transform: rotate(10deg) scale(1.05); }
    50% { transform: rotate(0deg) scale(1); }
    75% { transform: rotate(-10deg) scale(1.05); }
    100% { transform: rotate(0deg) scale(1); }
}

.dice-face {
    transition: color 0.2s ease;
}

.skill-check-btn {
    font-family: var(--font-display);
    font-size: 1.1rem;
    padding: var(--space-md) var(--space-xl);
    background: linear-gradient(135deg, var(--primary) 0%, var(--primary-dim) 100%);
    border: none;
    border-radius: var(--radius-sm);
    color: var(--bg-dark);
    cursor: pointer;
    text-transform: uppercase;
    letter-spacing: 0.15em;
    transition: all var(--transition-normal);
    font-weight: 600;
    touch-action: manipulation;
}

.skill-check-btn:hover:not(:disabled) {
    transform: translateY(-2px);
    box-shadow: 0 5px 25px var(--primary-glow);
}

.skill-check-btn:active:not(:disabled) {
    transform: translateY(0) scale(0.98);
}

.skill-check-btn:disabled {
    opacity: 0.4;
    cursor: not-allowed;
    pointer-events: none;
}

/* Skill Check Result */
.skill-check-result {
    margin-top: var(--space-lg);
    padding: var(--space-md);
    border-radius: var(--radius-md);
    animation: resultFadeIn 0.5s ease-out;
}

.skill-check-result.success {
    background: rgba(68, 221, 136, 0.08);
    border: 1px solid rgba(68, 221, 136, 0.4);
    box-shadow: 0 0 15px rgba(68, 221, 136, 0.15);
}

.skill-check-result.failure {
    background: rgba(255, 85, 85, 0.08);
    border: 1px solid rgba(255, 85, 85, 0.4);
    box-shadow: 0 0 15px rgba(255, 85, 85, 0.15);
}

.skill-check-result .result-total {
    font-family: var(--font-mono);
    font-size: 1.1rem;
    margin-bottom: var(--space-sm);
}

.skill-check-result.success .result-total {
    color: var(--success);
}

.skill-check-result.failure .result-total {
    color: var(--danger);
}

.skill-check-result .result-message {
    color: var(--text-normal);
    font-style: italic;
}

@keyframes resultFadeIn {
    from {
        opacity: 0;
        transform: translateY(10px);
    }
    to {
        opacity: 1;
        transform: translateY(0);
    }
}

.skill-check-overlay.fade-out {
    animation: fadeOut 0.3s ease-out forwards;
}

@keyframes fadeOut {
    from { opacity: 1; }
    to { opacity: 0; }
}

/* ============================================
   Responsive Design
   ============================================ */
@media (max-width: 768px) {
    .combat-container {
        padding: var(--space-md);
        max-height: 100vh;
        border-radius: 0;
    }

    .combat-arena {
        flex-direction: column;
        gap: var(--space-md);
    }

    .combat-vs {
        font-size: 1.5rem;
    }

    .combatant-card {
        min-width: 100%;
        max-width: 100%;
    }

    .combat-enemy-side {
        align-items: stretch;
    }

    .combat-actions {
        grid-template-columns: repeat(4, 1fr);
    }

    .combat-action-btn .action-name {
        font-size: 0.65rem;
    }

    .skill-check-panel {
        min-width: 90%;
        max-width: 95%;
        padding: var(--space-lg);
    }
}

@media (max-width: 480px) {
    .combat-actions {
        grid-template-columns: repeat(3, 1fr);
    }

    .combat-header h2 {
        font-size: 1.1rem;
    }

    .turn-indicator {
        font-size: 0.75rem;
        padding: var(--space-xs) var(--space-sm);
    }
}

/* Touch-friendly enhancements */
@media (hover: none) and (pointer: coarse) {
    .combat-action-btn {
        min-height: 52px;
    }

    .combat-action-btn:hover:not(:disabled) {
        transform: none;
    }

    .combat-action-btn:active:not(:disabled) {
        transform: scale(0.97);
    }

    .target-btn,
    .ability-btn {
        min-height: 48px;
    }

    .target-btn:hover,
    .ability-btn:hover:not(:disabled) {
        transform: none;
    }

    .target-btn:active,
    .ability-btn:active:not(:disabled) {
        transform: scale(0.98);
    }

    .skill-check-btn {
        min-height: 52px;
    }

    .skill-check-btn:hover:not(:disabled) {
        transform: none;
    }

    .skill-check-btn:active:not(:disabled) {
        transform: scale(0.97);
    }
}
