/* =============================================================================
   ENHANCED COMBAT SYSTEM ANIMATIONS - Shear Madness
   ============================================================================= */

/* =============================================================================
   GRASSHOPPER VARIANTS
   ============================================================================= */

/* Regular Grasshopper - green, standard hop */
.entity.grasshopper .entity-sprite {
  filter: drop-shadow(0 0 4px #4CAF50);
}

/* Swarm - lighter green, faster hop */
.entity.grasshopper_swarm .entity-sprite {
  animation: hop 0.3s ease infinite;
  filter: drop-shadow(0 0 4px #8BC34A);
}

/* Jumper Elite - orange, pulse animation */
.entity.grasshopper_jumper .entity-sprite {
  animation: jump-pulse 0.6s ease infinite;
  filter: drop-shadow(0 0 8px #FF9800);
}

/* Queen - purple, large, intimidating pulse */
.entity.grasshopper_queen .entity-sprite {
  animation: queen-pulse 1.5s ease-in-out infinite;
  filter: drop-shadow(0 0 12px #9C27B0);
  transform: scale(1.2);
}

@keyframes jump-pulse {
  0%, 100% { transform: translateY(0) scale(1); }
  30% { transform: translateY(-6px) scale(1.1); }
  60% { transform: translateY(-2px) scale(0.95); }
}

@keyframes queen-pulse {
  0%, 100% {
    filter: drop-shadow(0 0 12px #9C27B0);
    transform: scale(1.2);
  }
  50% {
    filter: drop-shadow(0 0 20px #9C27B0);
    transform: scale(1.25);
  }
}

/* =============================================================================
   DAMAGE FEEDBACK
   ============================================================================= */

/* Score popup animation */
@keyframes scoreFloat {
  0% {
    transform: translate(-50%, -50%) scale(0.5);
    opacity: 0;
  }
  20% {
    transform: translate(-50%, -60%) scale(1.2);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -100%) scale(0.8);
    opacity: 0;
  }
}

.score-popup {
  animation: scoreFloat 1s ease-out forwards;
}

/* Dodge effect animation */
@keyframes dodgeFade {
  0% {
    transform: translate(-50%, -50%) scale(0.8);
    opacity: 1;
  }
  50% {
    transform: translate(-50%, -70%) scale(1.3);
    opacity: 0.8;
  }
  100% {
    transform: translate(-50%, -90%) scale(1);
    opacity: 0;
  }
}

/* Damage number variants */
.damage-number.crit {
  font-size: 18px;
  color: #FFD700;
  text-shadow: 0 0 8px #FF4500, 2px 2px 4px black;
}

.damage-number.kill {
  font-size: 16px;
  color: #FF4500;
  font-weight: bold;
}

/* =============================================================================
   COMBO SYSTEM
   ============================================================================= */

/* Combo popup pulse */
@keyframes comboPulse {
  0%, 100% {
    transform: translate(-50%, -50%) scale(1);
  }
  50% {
    transform: translate(-50%, -50%) scale(1.15);
  }
}

.combo-popup {
  text-align: center;
  animation: comboPulse 0.5s ease-in-out infinite;
}

/* =============================================================================
   ATTACK ANIMATIONS
   ============================================================================= */

/* AOE expand animation (enhanced) */
@keyframes aoeExpand {
  0% {
    transform: translate(-50%, -50%) scale(0);
    opacity: 0.8;
    border-width: 5px;
  }
  50% {
    opacity: 0.6;
    border-width: 3px;
  }
  100% {
    transform: translate(-50%, -50%) scale(1.5);
    opacity: 0;
    border-width: 1px;
  }
}

.aoe-effect {
  animation: aoeExpand 0.5s ease-out forwards;
}

/* Dagger trail effect */
.dagger-trail {
  position: absolute;
  width: 30px;
  height: 3px;
  background: linear-gradient(90deg, transparent, rgba(192, 192, 192, 0.9), transparent);
  pointer-events: none;
  z-index: 110;
  animation: daggerSlash 0.2s ease-out forwards;
}

@keyframes daggerSlash {
  0% {
    transform: translate(-50%, -50%) rotate(-45deg) scaleX(0);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -50%) rotate(45deg) scaleX(1);
    opacity: 0;
  }
}

/* Sheers spinning effect */
.sheers-trail {
  position: absolute;
  width: 40px;
  height: 40px;
  border: 3px solid rgba(255, 107, 107, 0.8);
  border-radius: 50%;
  pointer-events: none;
  z-index: 110;
  animation: sheersSpinning 0.4s ease-out forwards;
}

@keyframes sheersSpinning {
  0% {
    transform: translate(-50%, -50%) rotate(0deg) scale(0.5);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -50%) rotate(720deg) scale(1.5);
    opacity: 0;
  }
}

/* Arrow projectile enhancement */
.arrow-projectile {
  position: absolute;
  font-size: 20px;
  pointer-events: none;
  z-index: 950;
  transition: left 0.3s linear, top 0.3s linear;
  filter: drop-shadow(2px 2px 2px rgba(0,0,0,0.5));
}

/* =============================================================================
   DEATH ANIMATIONS
   ============================================================================= */

/* Hit flash on entities */
.entity.hit {
  animation: hitFlash 0.2s ease;
}

@keyframes hitFlash {
  0%, 100% {
    filter: brightness(1);
  }
  50% {
    filter: brightness(2) saturate(0);
  }
}

/* Death animation for enemies */
.entity.dying {
  animation: deathSpin 0.5s ease-out forwards;
}

@keyframes deathSpin {
  0% {
    transform: translate(-50%, -50%) scale(1) rotate(0deg);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -50%) scale(0.3) rotate(360deg);
    opacity: 0;
  }
}

/* Blood/goo splatter effect */
.blood-splatter {
  position: absolute;
  width: 20px;
  height: 20px;
  background: radial-gradient(circle, rgba(139, 195, 74, 0.6) 0%, transparent 70%);
  border-radius: 50%;
  pointer-events: none;
  z-index: 95;
  animation: splatterFade 0.8s ease-out forwards;
}

@keyframes splatterFade {
  0% {
    transform: translate(-50%, -50%) scale(0);
    opacity: 1;
  }
  50% {
    transform: translate(-50%, -50%) scale(1.5);
  }
  100% {
    transform: translate(-50%, -50%) scale(2);
    opacity: 0;
  }
}

/* =============================================================================
   SPECIAL EFFECTS
   ============================================================================= */

/* Spawn animation */
.entity.spawning {
  animation: spawnPop 0.4s ease-out;
}

@keyframes spawnPop {
  0% {
    transform: translate(-50%, -50%) scale(0);
    opacity: 0;
  }
  50% {
    transform: translate(-50%, -50%) scale(1.3);
  }
  100% {
    transform: translate(-50%, -50%) scale(1);
    opacity: 1;
  }
}

/* Leap trail fade */
@keyframes leapFade {
  0% {
    transform: translate(-50%, -50%) scale(1);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -50%) scale(2);
    opacity: 0;
  }
}

.leap-trail {
  animation: leapFade 0.6s ease-out forwards;
}

/* Swarm split particles */
.swarm-particle {
  position: absolute;
  font-size: 12px;
  pointer-events: none;
  z-index: 150;
  animation: swarmScatter 0.8s ease-out forwards;
}

@keyframes swarmScatter {
  0% {
    transform: translate(-50%, -50%) scale(0.5);
    opacity: 1;
  }
  100% {
    transform: translate(var(--scatter-x, 20px), var(--scatter-y, 20px)) scale(0.8);
    opacity: 0;
  }
}

/* Queen spawn effect */
.queen-spawn-ring {
  position: absolute;
  border: 3px solid #9C27B0;
  border-radius: 50%;
  pointer-events: none;
  z-index: 120;
  animation: queenSpawnRing 1s ease-out forwards;
}

@keyframes queenSpawnRing {
  0% {
    transform: translate(-50%, -50%) scale(0.5);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -50%) scale(2);
    opacity: 0;
  }
}

/* Impact effect */
.impact-effect {
  position: absolute;
  width: 20px;
  height: 20px;
  border-radius: 50%;
  background: radial-gradient(circle, rgba(255, 255, 255, 0.9) 0%, rgba(255, 200, 100, 0.4) 50%, transparent 100%);
  pointer-events: none;
  z-index: 140;
  animation: impactBurst 0.3s ease-out forwards;
}

@keyframes impactBurst {
  0% {
    transform: translate(-50%, -50%) scale(0);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -50%) scale(2.5);
    opacity: 0;
  }
}

/* Critical hit indicator */
.critical-hit {
  position: absolute;
  font-size: 20px;
  font-weight: bold;
  color: #FFD700;
  text-shadow: 0 0 8px #FF4500;
  pointer-events: none;
  z-index: 250;
  animation: criticalPop 0.6s ease-out forwards;
}

@keyframes criticalPop {
  0% {
    transform: translate(-50%, -50%) scale(0) rotate(-15deg);
    opacity: 0;
  }
  30% {
    transform: translate(-50%, -60%) scale(1.5) rotate(5deg);
    opacity: 1;
  }
  100% {
    transform: translate(-50%, -90%) scale(1) rotate(0deg);
    opacity: 0;
  }
}
